Monday Miniatures: Dem Bones, Dem Bones…

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Last week I got my bones. Since then I have barely had a chance to start gluing them. It isn’t just that I’ve been busy even. Just unpacking the things takes hours. Each vampire is in at least two plastic bags, and awesome as getting a couple hundred miniatures it literally takes hours to unbag all of them.

So even though I haven’t had much time to look at them, we’re still going to take a closer look at them today, as they are still the biggest story in Kickstarter miniatures (and there doesn’t seem to be much else going on, crowdfunding-wise.) Fortunately, Clint got his a week before me, and so he’s had a chance to dig into them. He’s here

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Stretched Too Thin, Tales of Kickstarter Woe

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It’s time for another guest post by David Bitterbaum (my 3rd!) of the slightly-known www.thenewestrant.com, and yes, I again shall talk about Kickstarter. Well, actually it is more about a particular aspect of Kickstarter and how it can cause a lot of problems.

It seems for every major Kickstarter success story there are at least 10 other tales of failure. I don’t have any scientific data to back that statement up, but if you go on the website and look at the occasional project that got huge funding you’ll see a trail of “corpses” that make up all the other people who thought their amazing idea would garner pledges. That’s just the way things work though, and at least if a project doesn’t get funded the money you pledged is automatically yours again. What about when a project is too successful though? If that sounds confusing please allow me to explain how sometimes it is starting to feel that a project getting too much funding is dooming itself to other problems due to that famous bonus feature/s  successful Kickstarters often have—you know it as the stretch goal.

Tim Schafer and the video-game company he is in charge of, Double Fine, was an amazing Kickstarter success Story. They had the goal of raising 400,000 dollars so that they could make an adventure game, and their Kickstarter project got millions. Everyone was talking about how this was an example of the way Kickstarter could be used to get games that publishers are nervous about funded and before long other games people wanted were being proposed like Wasteland 2 or Dead State. Everything seemed great but as time went on cracks began to form in this seemingly perfect model.

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It was with an equal amount of dismay and pity that I learned the adventure game Double Fine was making thanks to their successful Kickstarter (titled “Broken Age”) was over budget. You read that right, a game that had a budget of under half a million and which made over 3 million dollars was suffering from money issues. How could this have happened though? The answer is quite simple, stretch goals.

Double Fine may have been one of the highest-funded Kickstarters ever, but as the money kept pouring in they kept making their proposed game and its backer-rewards more plentiful and grandiose, all the way to the point that they basically exhausted their funds. To Schafer and Double Fine’s credit, they are not doing another Kickstarter to raise more money or requesting those who backed the game pay more, they instead are selling early access to the game on popular gaming-client/program “Steam”. Still, it feels like this whole thing could have been avoided if instead of making the game bigger when money kept pouring in, they just used those funds to make their initial goal better or get the game made faster. Plus, the tone of Schafer’s press release/Kickstarter update was a bit annoying with its smug tone–“”Even though we received much more money from our Kickstarter than we, or anybody anticipated…that didn’t stop me from getting excited and designing a game so big that it would need even more money.”

Double Fine is by no means alone in biting off more than they can chew. Without naming the names of other Kickstarter projects, I’ve seen games, comics, and all other sorts of things find themselves surprised by their sudden success and start over-promising on what they can get done with the extra funds. Plenty of Kickstarter programs are run by people with less business experience however, so it is more understandable for a single person or a small group of friends who started a Kickstarter and had it succeed beyond their wildest dreams to face some issue. The thing is, Double Fine is a gaming company that has been around a long time and Schafer and his company should have known better. They should have been aware that if they kept growing their game with the increased pledges things could get to a point where even with all the extra money they just had too much planned to feasibly do…and sure enough that is what happened.

If only Schafer knew then what he knows now.

If only Schafer knew then what he knows now.

If only Schafer knew then what he knows now.

It is a bit sad when a promising Kickstarter fails, and it is great when one reaches its goal. However, it is extremely tragic when a Kickstarter is so successful it ends up dooming itself to even more kinds of problems. I suppose the moral of the story is that when you start your Kickstarter  it is of course necessary to have everything planned for if you meet your goal, but it is just as imperative to make sure you have the proper plan should things go extremely well. After all, you don’t want your joy at being able to have stretch goals turning into depression when you realize all those new plans are going to make delivering even on your initial goal impossible.

So yeah, it isn’t so much, “Backer Beware,” as it is, “Seller, Be Aware”.

The Keys to Success

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One of the questions that is regularly asked of a blog that focuses on Kickstarter, apparently, is, “how do I make my project successful.” It comes in second actually, behind “can you please post an article about how awesome my project is?”

The answer to the second question is probably not. If I turn down paying opportunities to shill for projects I don’t believe in, then I am probably not going to tell my readers about projects I also happen not to care about for free (unless they happen to have an important positive or negative lesson about the process.)

The answer to the first question is slightly more complicated than that. Want to know how to make your project successful? Keep reading.  (more…)

Monday Miniatures: The Reaper has Landed

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At long last I finally have the internet at my fingertips again. This week I was able to scour Kickstarter once more in order to bring you the latest and greatest in crowdfunded miniature projects. Something more important happened though – my Reaper pledge arrived.

Now, this isn’t the first physical reward I’ve received. I think it is the sixth or seventh. The rest have been minor in comparision: trinkets, or a board game arriving in a little brown box. My reaper order took 2 rather large boxes though, and was quite the event.

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A Tale of Two Satellites

 

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By now we all know there is a special place in my heart for Kickstarter projects that deal with anything that might end up in a science fiction plot. That’s because I want to live in the future.

There, I said it. Not just any future though, I’m pretty picky on this point. I want to live long enough to see us take baby steps to the stars and start to inhabit places beyond the earth in case the worst should someday happen to our lovely blue marble.

We’ve seen this blog graced with projects from the super fringey (space elevators) to the almost practical (space telescopes.) Today we will take a look at two projects currently funding that both fall between these two extremes, and take a look at what I think they are doing right and wrong.

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Old School Fun: Stars Without Number

SWNLast week I mentioned that I’d be starting an occasional series on “Old School Roleplaying” games.  These aren’t the games you’ve been playing for years (well, I guess they are kind of), instead they’re entirely new approaches to a classic rule set that capitalizes on the familiarity of the classic editions of the game that launched a thousand gaming clubs, while benefiting from twenty years of innovation in table top gaming design.

 

To launch the series, I’ve decided to start with the game that sparked my interest in OSR gaming, Sine Nomine Publishing’s sci-fi masterpiece, Stars Without Number.

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Monday Miniatures: Still Moving

Another week, another post written from my phone. Just like last week I was unable to sift through all the new projects and provide you the details, but fortunately my Internet is due to be installed tommorow.

Hopefully this means that going forward there will be no further commercial interruptions.
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Old School Fun

Old schoolWhen it comes to games, I’m not a very nostalgic person.  That holds true for games of all stripes:  rpgs, board games, even video games (where most nerdy nostalgia seems to originate these days)–I like to see things evolve over time.  It keeps things fresh and makes the hobby more accessible for newcomers.  However, lately I’ve found myself with the most peculiar hankering for some old school fun, and there are no shortage of games willing to serve it up.

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Kevin Smith Makes Movies Sans Kickstarter

This man has wizard sleeves...

This man has wizard sleeves…

It shouldn’t come as much of a surprise.  After all, Kevin Smith has been turning out films without the help of crowd funding for going on 20 years.  So why has the poster child of Indie-gone-Hollywood decided not to take a bite out of that juicy crowd funding apple?  Peek below the fold to find out.

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Monday Miniatures: Moving Edition

Loyal readers, this week I am in the process of moving, and am limited to my phone for blogging purposes until internet access is restored.

Believe it or not I haven’t even been sifting projects looking for the best (and worst) that crowdfunding had to offer. Fortunately, a couple of our painting stalwarts have had the time to keep painting away.

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