Crowdfunders Gone Wild!
Stop me if you heard this one, but today I came across Star Citizen. It’s been out for about a week now, and is another mega project/classic game with a twist: it’s crowdfunding without any of the crowdfunding sites. Crazy, right? No Kickstarter… No Indiegogo… nothing.
This game handily fits into the nostalgia genre currently sweeping the internet; it has enough star power and built-in fan base that it just might pull it off. Just as Wasteland 2 and Project Eternity are irresistible to any fan of old school isometric games, this game is built for lovers of scifi, with a particular emphasis on fans of the Wing Commander franchise. This is hardly a nostalgia fest though. The graphics and game play are cutting edge in their promotional material, and guaranteed to woo new fans from modern sci fans just as easily.
Interested? Read on!
(Fund The Wardenclyffe Horror!)
Over at RSI (Roberts Space Industries) they cut out the middle man to make the pledging process as painless as possible, likely getting the 10% cut that Kickstarter and Amazon take down to the neighborhood of 2%. There’s just one little problem though – they actually charge you when you pledge, not when the project is successful. Further, in the event the project is not successful, they refund your amount minus processing fees (or hold on to it and keep trying to secure more funding if you prefer). I have a feeling this last bit might be a deal breaker for some, especially as the clock ticks down.
For those who can get past this strange twist and its possible consequences though, the game itself looks quite stunning. In a nutshell it promises to be a everything you’ve ever wanted from a space sim game.
Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It’s a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. I’ve always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish.
Basically the videos pitch Star Citizen as a subscription free MMO like game full of dog fighting and drama and space mining. The trailer videos make it sound like PVP and the single player story line are Wing Commander through and through, while large portions of the rest of the game take after Freelancer. To me it looks a lot like EVE, maybe without the need for all the spread sheets though.
Will I put a few dollars in on this game? Maybe – I haven’t decided. The fact that it pitches itself as crowdfunded-massively multiplayer-freemium title gives me more pause than anything else. I could live with the processing fees on my refund if the project didn’t go through but that is just one too many buzzwords for comfort in my mind. Too good to be true, and all that. What do you think?
Have you funded this? Will you fund it?