Miniature Monday – Bugbear Warband
This week we present one of the “staple monsters” for many fantasy RPGs, the bugbear! And in this case, even a full warband, which might be too much to swallow for some low-level adventurers…
(posting by Antonia Vogel)
The bugbear minis are from the range of miniatures published within the Bones II Kickstarter, and overall the quality of detail and pose is really nice. There is some flashing (a bit annoying when it is visible on the head) and some parts of the weapons might be a bit warped – fortunately these are bugbear clubs and axes, not high elf spears, and work just fine even without much re-bending. Only the lack of detail on the weapons themselves is a bit strange, considered how otherwise well textured the rest of the miniatures is.
Let’s start with my rather unusual take:
I don’t know how the idea came into my head, but somehow I decided to paint the bugbears like big cats. Their bulky physique and fur made me think of a lion or tiger, but at the same time I wanted something different from the browns and beiges of mammalian coloring, so I went for, well… battle cat, I guess *lol* Most of the striping is, in fact, on their backs, but I think you get the idea. The range of colors was kind of reduced, greens, red and brown mostly, and I like the result – it gives a nice orkish/predator-like effect. After finishing the paintjob I wondered if I should add sculpted tails someday, that would definitely work with the “big cat” theme, but on the other hand I’m not sure where to fit them… would feline bugbears cut a hole in the back of their loincloth/armour skirts? Needs more research…! I won’t promise an update, though, because I know how well that worked last time.
Dirk painted his bugbears for a diorama he plans:
He painted four of them, one is from the first range of Bones, they tossed in a handful of them for free in the Bones II core set if I recall correctly. Dirk’s color scheme was inspired by D&D’s Monster Manual as well as by celtic traditions (they are part of a larger group of brigands which also feature tartan-wearing gnolls!): After some thought he settled for blue cloth, which works great as a contrast to the ochre skin and gives an overall “cool” feeling compared to Jim’s version below. I like the variation in metals, it really looks like they scavenged and stole most of their equipment.
Jim’s minis also look like they are right out of a Monster Manual:
Although Jim isn’t completely happy with the skin color (he thinks it’s too orange) I immediately got a “Wow, very classic” reaction when I saw the minis – for me they look like a RPG illustration, showing the strength of a reduced color palette for creating a well-rounded appearance. How many main colors did you use, Jim? One metal color, the skin tone, one or two browns mostly? Would you say it makes the whole painting process quicker? I wonder because I often try to reduce my number of colors (for harmony as well as speed reasons) but somehow my painting space always ends up with a lot more paints than I had planned.
Michael sent his pictures earlier, which is so cool, and shamefully I forgot about it *sighs*
Michael prepared a lot more than the suggested three, and they make a wonderfully diverse horde of baddies. Here is what he wrote: “As you can see, I had not only the three on the schedule, but four others that were probably one of those extra bonus sets they threw in so you could have a big horde of enemies. Each of the seven bugbears has a different skin and fur color; I found the deep relief on the muscles great for making a big color pop by doing a five-step process – base color, wash, base again on non-recessed areas, wash again, lightened base color on high elevations. I did the armor in the same style on each one. It does look a little too nice for bugbears, doesn’t it? This was actually a planned thing for the game I run, where the bugbears have cobbled together their armor from the uniforms of human army patrols they’ve killed. They did have some help in doing so, as my PCs are discovering!”
I like the highlights, especially on the blue surfaces, they work great for tabletop use, and I agree that the heavy muscles were really cool to paint (and somehow anatomically correct, which is not a given in many humanoid monsters).
This week’s gallery:
(I added some of your suggestions already, I might shuffle them around a bit, but keep them coming! For some minis there are no pics in the online shop yet so I’ll add them later.
As you can see I prepared a lot of date entries but am still looking for mini ideas. Post your suggestions if you like! The ‘Type of mini’ placeholder is just that, if you want something else tell us!)
07/23/18 Bones III Quinn, Iconic Investigator (B3 Core)
08/06/18 Catch-Up Monday – your pick from Bones 1 & 2 incl. extras. What about some demons (toad, wolf, slime…), a dragon or a giant?
08/20/18 Bones II Skeletons, as many as you like (like this or this or this one) Here you can find the Bones 2 Core Set picture, look for “Shambling Dead”. On reapermini.com you can search for “skeleton” and check the bones minis to find them. If you have other skeletons to paint just send us pics of those!
09/17/18 Unhooding woman/cleric (not yet available) (B3 Core)
10/01/18 Bones III Bregan, Valkyrie (B3 Core)
10/15/18 Bones II TBA
10/29/18 Bones III Hobageddon: Hobgoblin warriors (B3 Core)
11/12/18 Bones III Elven Blacksmith (B3 Core)
11/26/18 Bones II TBA
12/10/18 Bones III Animal/Monster TBA
12/24/18 Christmas break
12/31/18 New Year’s break
01/07/19 Bones III Humanoid TBA
01/21/19 Room for your suggestions!