Monday Miniatures: One is the Loneliest Number
It really is. This week there just isn’t much going on. My paints are now officially packed, so expect nothing further from me until July. Kickstarter was largely a ghost town this week where miniatures are concerned.
Still, the show must go on.
Kaos Ball – This is another project by KMON that they would be selling in stores if they didn’t expect to make more money through crowdfunding. Another Blood Bowl clone, it looks like it will have lovely if uninspired scuplts that will be made still lovelier by its exceptionally ugly game board.
The most interesting thing about this project was the way it funded instantaneously and then flat-lined on funding. KMON definitely has a fan base on Kickstarter but it would seem they prefer something a little more wargamey by and large.
This week, Jessica knocked it out of the park. Check out the cloak on this mini – truly stunning stuff. Though I would argue that the shading on the cloak and the hair could do with a touch more subtlety, I think the dress and the pattern on the cloak border on perfection. I know I couldn’t do any better. Bravo, Jessica!
Clint returns to his orks, bringing us another batch of greenskins for his burgeoning army. His own freehand isn’t as elaborate as Jessica’s, but still, they are only orks.
You may have skipped over it because it’s Queen Games again, but there’s also “Dark, Darker, Darkest”, a sort of hybrid of “Betrayal at House on the Hill” and “Last Night on Earth”. It, too, started strong and then flatlined after a few days. It has some interesting mechanics, but the miniatures aren’t worth $100, and it seems unlikely to hit some of the major stretch goals. There’s some speculation going on in the comments that parts of the core game had been removed to provide stretch goals. I don’t know if that’s true, but the whole thing was enough for me to decide that this wasn’t for me.
One thing I’ve noticed that really bothers me about game Kickstarters is the lack of preparation that some projects evince. DDD, for example, only just got around to posting the rules for the game a WEEK into the project. They still don’t have a game play video. Why do game publishers start their projects before they have everything they need? It confuses me, and makes me wary.
Pffft… if they have to do work for their Kickstarters, you can’t hardly call it “free money”, now can you?